I have some trouble with class template inheritance and operators (operator +), please have a look at these lines:
Base vector class (TVector.h):
template<class Real, int Size>
class TVector {
protected:
Real* values;
public:
...
virtual TVector<Real, Size>& operator=(const TVector<Real, Size>& rTVector) { //WORKS
int i = 0;
while (i<Size) {
*(values+i) = *(rTVector.values+i);
i++;
}
return *this;
}
virtual TVector<Real, Size> operator+(const TVector<Real, Size>& rTVector) const {
int i = 0;
Real* mem = (Real*)malloc(sizeof(Real)*Size);
memcpy(mem, values, Size);
while (i<Size) {
*(mem+i) += *(rTVector.values+i);
i++;
}
TVector<Real, Size> result = TVector<Real, Size>(mem);
free(mem);
return result;
}
};
2D vector class (TVector2.h):
template<class Real>
class TVector2: public TVector<Real, 2> {
public:
...
TVector2& operator=(const TVector2<Real>& rTVector) { //WORKS
return (TVector2&)(TVector<Real, 2>::operator=(rTVector));
}
TVector2 operator+(TVector2<Real>& rTVector) const { //ERROR
return (TVector2<Real>)(TVector<Real, 2>::operator+(rTVector));
}
};
Test (main.cpp):
int main(int argc, char** argv) {
TVector2<int> v = TVector2<int>();
v[0]=0;
v[1]=1;
TVector2<int> v1 = TVector2<int>();
v1.X() = 10;
v1.Y() = 15;
v = v + v1; //ERROR ON + OPERATOR
return 0;
}
Compilation error (VS2010):
Error 2 error C2440: 'cast de type' : cannot convert from 'TVector<Real,Size>' to 'TVector2' ...
What is wrong here ? is there a way to do this kind of stuff ? Just looking for a way to not redefine all my Vectors classes. I keep searching to do it, but I will be glad to get some help from you guys.
Sorry for bad English, Best regards.
#include <memory>
using namespace std;
template<class Real, int Size> class TVector {
protected:
Real *_values;
public:
TVector() {
// allocate buffer
_values = new Real[Size];
}
TVector(Real *prValues) {
// check first
if (prValues == 0)
throw std::exception("prValues is null");
// allocate buffer
_values = new Real[Size];
// initialize buffer with values
for (unsigned int i(0U) ; i < Size ; ++i)
_values[i] = prValues[i];
}
// Do not forget copy ctor
TVector(TVector<Real, Size> const &rTVector) {
// allocate buffer
_values = new Real[Size];
// initialize with other vector
*this = rTVector;
}
virtual ~TVector() {
delete [] _values;
}
virtual Real &operator[](int iIndex) {
// check for requested index
if (iIndex < 0 || iIndex >= Size)
throw std::exception("requested index is out of bounds");
// index is correct. Return value
return *(_values+iIndex);
}
virtual TVector<Real, Size> &operator=(TVector<Real, Size> const &rTVector) {
// just copying values
for (unsigned int i(0U) ; i < Size ; ++i)
_values[i] = rTVector._values[i];
return *this;
}
virtual TVector<Real, Size> &operator+=(TVector<Real, Size> const &rTVector) {
for (unsigned int i(0U) ; i < Size ; ++i)
_values[i] += rTVector._values[i];
return *this;
}
virtual TVector<Real, Size> operator+(TVector<Real, Size> const &rTVector) {
TVector<Real, Size> tempVector(this->_values);
tempVector += rTVector;
return tempVector;
}
};
template<class Real> class TVector2: public TVector<Real, 2> {
public:
TVector2() {};
TVector2(Real *prValues): TVector(prValues) {}
TVector2 &operator=(TVector2<Real> const &rTVector) {
return static_cast<TVector2 &>(TVector<Real, 2>::operator=(rTVector));
}
TVector2 &operator+=(TVector2<Real> const &rTVector) {
return static_cast<TVector2 &>(TVector<Real, 2>::operator+=(rTVector));
}
TVector2 operator+(TVector2<Real> const &rTVector) {
return static_cast<TVector2 &>(TVector<Real, 2>::operator+(rTVector));
}
Real &X() { return _values[0]; }
Real &Y() { return _values[1]; }
};
int main(int argc, char** argv) {
TVector2<int> v = TVector2<int>();
v[0]=0;
v[1]=1;
TVector2<int> v1 = TVector2<int>();
v1.X() = 10;
v1.Y() = 15;
v = v1;
v += v1;
v = v + v1;
return 0;
}
Some misc notes:
malloc
against of new
. Real
can be POD only to allow vector
work well in your case. Use new
or provide custom creation policy if you think that malloc
provides better performance on PODs. Also do not forget to use delete []
instead of free
while destroying memory buffer.operator[]
++i
instead of postfix form. In former no temporary value is created.