I'm searching for a nice way to perform a selector on the main thread with two parameters
I really like using
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait
method, except now I have two parameters.
So basically I have a delegate which I need to notify when the image is loaded:
[delegate imageWasLoaded:(UIImage *)image fromURL:(NSString *)URLString;
But the method where I do this might be invoked in the background thread, and the delegate will use this image to update the UI, so this needs to be done in the main thread. So I really want the delegate to be notified in the main thread as well.
So I see one option - I can create a dictionary, this way I have only one object, which contains two parameters I need to pass.
NSDictionary *imageData = [NSDictionary dictionaryWithObjectsAndKeys:image, @"image", URLString, @"URLstring", nil];
[(NSObject *)delegate performSelectorOnMainThread:@selector(imageWasLoaded:) withObject: imageData waitUntilDone:NO];
But this approach does not seem right to me. Is there more elegant way to do this? Perhaps using NSInvocation? Thanks in advance.
Since you don't have access to GCD, NSInvocation is probably your best choice here.
NSMethodSignature *sig = [delegate methodSignatureForSelector:selector];
NSInvocation *invoke = [NSInvocation invocationWithMethodSignature:sig];
[invoke setTarget:delegate]; // argument 0
[invoke setSelector:selector]; // argument 1
[invoke setArgument:&arg1 atIndex:2]; // arguments must be stored in variables
[invoke setArgument:&arg2 atIndex:3];
[invoke retainArguments];
/* since you're sending this object to another thread, you'll need to tell it
to retain the arguments you're passing along inside it (unless you pass
waitUntilDone:YES) since this thread's autorelease pool will likely reap them
before the main thread invokes the block */
[invoke performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO];