I was searching for information about hardware acceleration of the flash player platform on android and all I found was fuzzy.
I found that hardware acceleration (with the gpu using opengl es) can be done using the stage video on android but only for Honeycomb and more specifically for android 3.0.1. (ref - flash 10.1 release note)
But I found something strange. For the tegra 2 soc, there was a specific build of the flash player 10.1 that used opengl es to boost the flash player performance (ref - from nvidia whitepaper : "Bringing High-End Graphics to Handheld Devices")
At the time there was two specific build of the flash player 10.1, a generic one for all android platform and another for all tegra 2 based devices. But from flash player 10.2, there was no more fragmentation builds and it seems that the tegra 2 optimization were integrated in the 10.2 build.
I have some questions about all of that:
edit: I'm still searching for answers but any clue or more detailed information are welcome if someone know something about it :)
with Adobe's surprise dropping of support for flash player the other month, this is probably even more unlikely. I would really like to see them release a hardware accelerated version of the mobile player before calling it quits. I have heard that RIM is going to continue to develop releases of the mobile player on their tablets and enable the stage3d hardware acceleration. I guess we'll just have to see what happens.