Here is the circle class:
public class Circle {
private double radius;
private double x;
private double y;
}
How can I tell if two objects from this class (circles) are colliding?
P.S. Can you use the method that avoids taking a square root?
double xDif = x1 - x2;
double yDif = y1 - y2;
double distanceSquared = xDif * xDif + yDif * yDif;
boolean collision = distanceSquared < (radius1 + radius2) * (radius1 + radius2);