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iphonevideoavfoundationvideo-capturerecording

Avfoundation - Play and record video (along with audio and preview) simultaneously


I am trying to record and play video simultaneously. Is this possible with avfoundation? Currently i am able to do it as long as i dont record audio. As soon as i add audio input to AVCaptureSession and restart the whole thing i receive "AVCaptureSessionWasInterruptedNotification" and recording stops.

This is how i play video.

MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc]     initWithContentURL:[NSURL fileURLWithPath:path]];
[moviePlayer.view setFrame:self.playerView.bounds];
moviePlayer.useApplicationAudioSession=NO;
self.player = moviePlayer;

[moviePlayer release];

[self.playerView addSubview:player.view];

[player play];

And this is how I record video:

NSError *error;

AVCamCaptureManager *captureManager = [[AVCamCaptureManager alloc] init];



if ([captureManager setupSessionWithPreset:AVCaptureSessionPresetLow error:&error])
{
    [self setCaptureManager:captureManager];



     AVCaptureVideoPreviewLayer *previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:[captureManager session]];
     self.captureVideoPreviewLayer= previewLayer;

     UIView *view = [self cameraView];
     CALayer *viewLayer = [view layer];
     [viewLayer setMasksToBounds:YES];

     CGRect bounds = [view bounds];


     [captureVideoPreviewLayer setFrame:bounds];

     if ([captureVideoPreviewLayer isOrientationSupported]) 
     [captureVideoPreviewLayer setOrientation:AVCaptureVideoOrientationPortrait];


     [captureVideoPreviewLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];


   [[captureManager session] startRunning];

    [self setCaptureVideoPreviewLayer:captureVideoPreviewLayer];

    if ([[captureManager session] isRunning])
    {
        [captureManager setOrientation:AVCaptureVideoOrientationPortrait];
        [captureManager setDelegate:self];


        [viewLayer insertSublayer:captureVideoPreviewLayer below:[[viewLayer sublayers] objectAtIndex:0]];

        NSString *countString = [[NSString alloc] initWithFormat:@"%d", [[AVCaptureDevice devices] count]];
        NSLog(@"Device count: %@",countString);


    } else {
        UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Failure"
                                                            message:@"Failed to start session."
                                                           delegate:nil
                                                  cancelButtonTitle:@"Okay"
                                                  otherButtonTitles:nil];
        [alertView show];
        [alertView release];

    }
} else {
    UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Input Device Init Failed"
                                                        message:[error localizedDescription]
                                                       delegate:nil
                                              cancelButtonTitle:@"Okay"
                                              otherButtonTitles:nil];
    [alertView show];
    [alertView release];        
}

[captureManager release];
if (![[self captureManager] isRecording]) {
    [[self captureManager] startRecording];
} 

Where as i am using "AVCamCaptureManager" from apple AVCam sample code.


Solution

  • First, set the moviePlayer to use the application audio session:

    moviePlayer.useApplicationAudioSession=YES;
    

    Then, before calling [[captureManager session] startRunning], activate an audio session with its category set to "play and record" and override its property to allow it to mix with others.

    // Set audio session category to "play and record"
    NSError* error = nil;
    AVAudioSession* audioSession = [AVAudioSession sharedInstance];
    if (![audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&error]) {
        NSLog(@"AVAudioSession setCategory failed: %@", [error localizedDescription]);
    }
    
    // Set audio session property "allow mixing" to true so audio can be recorded while it is playing
    UInt32 allowMixing = true;
    OSStatus status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(allowMixing), &allowMixing);
    if (status != kAudioSessionNoError) {
        NSLog(@"AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryMixWithOthers) failed: %ld", status);
    }
    
    // Activate the audio session
    error = nil;
    if (![audioSession setActive:YES error:&error]) {
        NSLog(@"AVAudioSession setActive:YES failed: %@", [error localizedDescription]);
    }