I'm trying to develop a full-screen application, but I'm having issues with double buffers.
public void create ()
{
window = new JWindow ();
window.setIgnoreRepaint (true);
GraphicsEnvironment.getLocalGraphicsEnvironment ().getDefaultScreenDevice ().setFullScreenWindow (window);
window.setVisible (true);
window.createBufferStrategy (2);
}
public void renderCycle ()
{
BufferStrategy strategy = window.getBufferStrategy ();
while (true)
{
render ((Graphics2D) strategy.getDrawGraphics ());
strategy.show ();
}
}
public void render (Graphics2D g)
{
g.setColor (Color.WHITE);
g.drawString ("Veikia", 100, 100);
}
I see a heavy flickering - it seems as if the text is drawn only on every other buffer and remaining buffers contain white background. What could be the problem?
I just tried this MultiBufferTest
. I didn't see any rendering artifact until the lag
period fell below the monitor's corresponding refresh rate. Your example appears to have no delay between frames.
I added a few lines to show the frame period:
...
g.fillRect(0, 0, bounds.width, bounds.height);
g.setColor(Color.black); // added
g.drawString(String.valueOf(lag), 100, 100); // added
bufferStrategy.show();
...