Quick yes, no, or it doesn't really matter:
I'm overriding the paint method for an abstract button and I'm wondering if doing
GradientPaint gp = new GradientPaint(0, 0, color1, 0, h, color2);
RoundRectangle2D r = new RoundRectangle2D.Float(0, 0, w, h, w/5, h/5);
and similar methods are going to affect performance vs
GradientPaint gp;
RoundRectangle2D r;
outside paint and then
gp = new GradientPaint(0, 0, color1, 0, h, color2);
r = new RoundRectangle2D.Float(0, 0, w, h, w/5, h/5);
inside the paint method
Go for the most maintainable solution until you measure problems :-)
Every "optimization" requires additional logic (aka: LOC). Each additional line has a - difficult to predict - price in maintenance. My general rule it not add uncalculatable costs.
BTW: you can't do your first option anyway, gradients are immutable - so you have to recreate each time the size has changed.