I am using the following method, and express a sound effect in cocos2d.
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"BackGround.m4a"];
But sound volume of BackgroundMusic is too small.
so, is there a way that adjust a sound volume?
The backgroundMusicVolume property of the SimpleAudioEngine class can be used for this.
- (float) backgroundMusicVolume [read, write, assign]
//Background music volume. Range is 0.0f to 1.0f. This will only have an effect if willPlayBackgroundMusic returns YES