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macoscocoansimagensbuttoncell

Rounded NSImage corners in a NSButtonCell


I have a NSMatrix with a couple of NSButtons in it which have no Text but are only images. One of the images is downloaded from the internet and I would like to have it rounded corners in my OS X application.

I found one answer which nearly is what I was looking for: How to draw a rounded NSImage but sadly it acts crazy when I use it:

// In my NSButtonCell subclass
- (void)drawImage:(NSImage*)image withFrame:(NSRect)imageFrame inView:(NSView*)controlView
{
    // [super drawImage:image withFrame:imageFrame inView:controlView];

    [NSGraphicsContext saveGraphicsState];

    NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:imageFrame xRadius:5 yRadius:5];
    [path addClip];

    [image drawInRect:imageFrame fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0];

    [NSGraphicsContext restoreGraphicsState];
}

The problem is that if a image is partly transparent (PNG) then it is completly destroyed and I only see a couple of white pixels on a black background.

And if the image is not transparent then it gets the rounded corners but is rotated 180° and I don't know why.

Any suggestions?


Solution

  • You need to make sure you set the image's size correctly before drawing it, and you should use the NSImage method drawInRect:fromRect:operation:fraction:respectFlipped:hints: to ensure the image is drawn the correct way up:

    - (void)drawImage:(NSImage*)image withFrame:(NSRect)imageFrame inView:(NSView*)controlView
    {
        // [super drawImage:image withFrame:imageFrame inView:controlView];
    
        [NSGraphicsContext saveGraphicsState];
    
        NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:imageFrame xRadius:5 yRadius:5];
        [path addClip];
    
        //set the size
        [image setSize:imageFrame.size];
    
        //draw the image
        [image drawInRect:imageFrame fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0 respectFlipped:YES hints:nil];
    
        [NSGraphicsContext restoreGraphicsState];
    }
    

    The image should draw correctly if you do this, even if it's a translucent PNG image.