How would I change the state of a button on a level select screen when a certain amount of points are achieved on the game itself? Basically, I want to have a button to appear when a level is completed, by getting a certain amount of points, on a different screen than the game screen that I got the score on. I want it to almost be like how it is in Angry Birds. I have already programed the levels to open from the level select screen and from the previous level when completed.
If the variable button screen is a different set of files or a different XIB, then you can call a custom -(id)init
method to get the int or string of the score.
Something like:
//.h
int passedScore;
//.m
-(id)initwithscore:(int)score {
if (self = [super init]) {
passedScore = score;
}
}
Then when you transition to the new view, call
[newview alloc]initwithscore://score int]autorelease];
Then it's a simple matter of seeing if the score is bigger or smaller than a given constant.
if(//scoreint >= //const) {
// do stuff
}