I'm able to draw a rectangle with rounded corner with following code. What I'm looking is I want to form this as an animation - starting from one point and draw the line which ends at the beginning point. (like drawing with pencil) Any ideas?
ctx.beginPath();
ctx.moveTo(x,y+radius);
ctx.lineTo(x,y+height-radius);
ctx.quadraticCurveTo(x,y+height,x+radius,y+height);
ctx.lineTo(x+width-radius,y+height);
ctx.quadraticCurveTo(x+width,y+height,x+width,y+height-radius);
ctx.lineTo(x+width,y+radius);
ctx.quadraticCurveTo(x+width,y,x+width-radius,y);
ctx.lineTo(x+radius,y);
ctx.quadraticCurveTo(x,y,x,y+radius);
ctx.stroke();
Canvases are double-buffered. You'll need to defer each step of the animation using setTimeout()
to give the canvas a chance to draw your changes. Update: See requestAnimationFrame
as an alternative to setTimeout()
.
I've created one example for you that draws each of your rectangle's segments by calling the context method and pausing. I think I know the particular animation you're looking for and this isn't it, but hopefully it gives you a good start.
Code below and a demo is here: http://jsfiddle.net/q8GcR/
function animateRoundRect(ctx, x, y, width, height, radius, delay) {
commands = [
['moveTo', x,y+radius],
['lineTo', x,y+height-radius],
['quadraticCurveTo', x,y+height,x+radius,y+height],
['lineTo', x+width-radius,y+height],
['quadraticCurveTo', x+width,y+height,x+width,y+height-radius],
['lineTo', x+width,y+radius],
['quadraticCurveTo', x+width,y,x+width-radius,y],
['lineTo', x+radius,y],
['quadraticCurveTo', x,y,x,y+radius]
];
function draw() {
var args = commands.shift();
var method = args.shift();
ctx[method].apply(ctx, args);
ctx.stroke();
if (commands.length) {
setTimeout(draw, delay);
}
}
ctx.beginPath();
draw();
}
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.lineWidth = 3;
ctx.strokeStyle = '#f00';
animateRoundRect(ctx, 20, 20, 250, 100, 10, 500);