I want to draw a simple shape in the iPhone simulator when a button is pressed. I can draw it on the screen using the QuartzView without generating an event for the button. However, I want to draw a shape with the touch of a button when an event is generated. I tried to write an IBAction method for the button in both QuartzView and UIViewController. However, I cannot generate an event. Can someone help?
write the following code inside the viewcontroller file. It will work:-
-(IBAction) getLine:(id) sender{
CGPoint currentPoint;
currentPoint.x=45;
currentPoint.y=458;
lastPoint.x=445;
lastPoint.y=534;
UIGraphicsBeginImageContext(self.drawImage.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.drawImage.frame.size.width, self.drawImage.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.5, 0.6, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
Feel free to ask anything more.