I created an animation that simulates an explosion: a "booom" image with this animation:
explosion.xml HyperspaceExplosion on Activity
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<scale
android:interpolator="@android:anim/bounce_interpolator"
android:fromXScale="1.0"
android:toXScale="2.0"
android:fromYScale="1.0"
android:toYScale="2.5"
android:pivotX="50%"
android:pivotY="50%"
android:fillAfter="false"
android:fillBefore="false"
android:duration="3000"
/>
</set>
when a player clicks on the bomb explosion begins. At the end of explosion I want open a Dialog.
the simple code for bomb behaviour:
getBombImage().setOnClickListener(
new View.OnClickListener() {
MediaPlayer mp = null;
@Override
public void onClick(View v) {
getExplosionImage().setVisibility(View.VISIBLE);
if(!isSoundOff()){
mp = MediaPlayer.create(getApplicationContext(), R.raw.explosion);
mp.start();
}
getExplosionImage().startAnimation(getHyperspaceExplosion());
getExplosionImage().setVisibility(View.INVISIBLE);
showDialog(1);
}
}
);
The problem is that the explosion and the dialog are in conflict in terms of time and the explosion continues after the dialog is open.
I want sincronize two events: before the explosion. At the end of explosion, I want open the dialog.
Anybody ca help me?
Thanks in advice.
Use an AnimationListener
and open your dialog inside onAnimationEnd()
.
For example like this:
Animation a = getHyperspaceExplosion();
a.setAnimationListener(new AnimationListener() {
public void onAnimationEnd(Animation animation) {
showDialog(1);
}
// ..other listener methods here..
});
getExplosionImage().startAnimation(a);