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wpfuser-interfacedispatcherui-thread

Force redraw before long running operations


When you have a button, and do something like:

Private Function Button_OnClick

    Button.Enabled = False

    [LONG OPERATION] 

End Function

Then the button will not be grayed, because the long operation prevents the UI thread from repainting the control. I know the right design is to start a background thread / dispatcher, but sometimes that's too much hassle for a simple operation.

So how do I force the button to redraw in disabled state? I tried .UpdateLayout() on the Button, but it didn't have any effects. I also tried System.Windows.Forms.DoEvents() which normally works when using WinForms, but it also had no effect.


Solution

  • The following code will do what you're looking for. However I would not use it. Use the BackgroundWorker class for long time operations. It's easy to use and very stable.
    Here the code:

       public static void ProcessUITasks() {            
            DispatcherFrame frame = new DispatcherFrame();
            Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(delegate(object parameter) {
                frame.Continue = false;
                return null;
            }), null);
            Dispatcher.PushFrame(frame);
        }
    

    Here you will find a sample on how to use the BackgroundWorker.