AssetManager has only getSound() and getImage() methods. I couln't find any Streams realisation of smth that could provide reading/writing other kinds of resources such as binaries and so on. In what direction should i look?
Because PlayN supports HTML5 which ultimately compiles to JavaScript, and because JavaScript lacks any sort of streams or binary I/O (at least until the WebGL motivated binary support becomes available in more browsers), PlayN cannot provide any APIs for streams or binary data manipulation.
Your best bet is to use JSON and predefined media formats (like images and sounds).