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androidandenginecocos2d-android

Should I use cocos2D or andengine?


What is the project the more active/Stable? Can you say me the deep diference between cocos2D and andengine?


Solution

  • I'm using AndEngine for one of my projects, and I must say, it's rather nice. A little comparision between LibGDX and AndEngine:

    1) AndEngine

    • Only for Android.
    • High level, you propably won't need any direct calls for GL functions.
    • Quite easy to learn, and to code with.
    • There are versions (source) for OpenGL ES 1.0 / 1.1 / 2.0 (with support for shaders)

    2) LibGDX

    The question is, do you need the LibGDX platform freedom, or maybe you are making project only for Android?

    Also, look at that nice list of Android engines here.