Something like:
var Tuple1 = (x:2,y:4);
var Tuple2 = (x:0,y:-1);
var Tuple3 = Tuple1 + Tuple2;
// desired output: (x:2,y:3)
Is there a simple way, or must I do something like:
Tuple3.x = Tuple1.x + Tuple2.x;
Tuple3.y = Tuple1.y + Tuple2.y;
I'm also open to using another structure instead of tuple.
Without any extra work the one-liner would be:
var tuple1 = (x:2,y:4);
var tuple2 = (x:0,y:-1);
var tuple3 = (x: tuple1.x + tuple2.x, y: tuple1.y + tuple2.y);
Another option is to create a extension method Add
(this method leverages two other features - generics and generic math, the latter being available since .NET 7):
public static class TupleExts
{
public static (TX X, TY Y) Add<TX, TY>(this (TX X, TY Y) left, (TX X, TY Y) right)
where TX : IAdditionOperators<TX, TX, TX>
where TY : IAdditionOperators<TY, TY, TY> =>
(left.X + right.X, left.Y + right.Y);
}
And usage:
var tuple1 = (x:2,y:4);
var tuple2 = (x:0,y:-1);
var tuple3 = tuple1.Add(tuple2);
But since you wrote that you are not limited to tuples then you can define your own type and overload the +
operator. See the Operator overloading documentation. Something to start with:
public class Point
{
public int X { get; set; }
public int Y { get; set; }
public static Point operator +(Point left, Point right) => new Point
{
X = left.X + right.X,
Y = left.Y + right.Y
};
}
Then you will be able to use the +
operator:
var p = new Point { X = 2, Y = 4 } + new Point { X = 0, Y = -1 };