I am using WinUI3 on C++ windows app. And I have to pass TextGetOptions
to TextDocument().GetText()
according to the document and visual studio intellisense.
void MainWindow::TextPreviewKeyDown(IInspectable const& sender, KeyRoutedEventArgs const& e)
{
RichEditBox richEditBox = sender.as<RichEditBox>();
hstring OldText;
richEditBox.TextDocument().GetText(TextGetOptions::None, OldText);//First Argument
}
But the intellesense shows error for TextGetOptions::None
. It says: "Argument for winrt::Windows::UI::Text::TextGetOptions
is incompatible with the argument of const winrt::Microsoft::UI::Text::TextGetOptions &
"
Compiler error: C2664 cannot convert argument 1 from winrt::Windows::UI::Text::TextGetOptions
to const winrt::Microsoft::UI::Text::TextGetOptions &
.
Here is the method of GetText()
void GetText(TextGetOptions const& options, [Out] winrt::hstring const& & value);
I have been using WinUI3 with C# for a long time but I am not familiar with WinUI3 in C++. I only know that "&" means the pointer of options. And the answer from Bing Copilot is simply the same as what I did. How can I solve this?
The issue here is that TextGetOptions
is declared in two different namespaces: winrt::Windows::UI::Text
and winrt::Microsoft::UI::Text
. As such, the types are assumed to be different by the compiler, and a conversion from one to the other isn't available.
To fix the issue you'll have to either
using
statement that merges winrt::Windows::UI::Text
into the local namespace, orwinrt::Microsoft::UI::Text::TextGetOptions::None
in place of TextGetOptions::None
).A bit of background information: Windows 8 introduced a new UI platform (that remains without a name to this day). It shipped as part of the operating system, and its API was exposed in a namespace starting with Windows
.
The UI platform was later split out from the OS and moved into its own library called "WinUI 2". Since WinUI 2 was no longer part of the OS its API also moved from a namespace starting with Windows
to a namespace beginning with Microsoft
. The "old" API under the Windows
namespace is still available (and supported) causing frequent head-scratching and pain.