So, I just upgraded Graphics32 to the latest version and my code no longer compile.
I want to load a PNG with transparency from a resource into a TImage32.
Previously I did:
uses
GR32, GR32_PortableNetworkGraphic, GR32_Image, GR32_PNG;
var
Logo: TResourceStream;
Logo := TResourceStream.Create(MainInstance, 'MyLogo', RT_RCDATA);
try
LoadBitmap32FromPNG(Image32Logo.Bitmap, Logo);
finally
Logo.Free;
end;
But with the new release units GR32_PortableNetworkGraphic
and GR32_PNG
no longer exists.
I can't find in the library code any mention of png anymore...
I managed to do:
uses
GR32, GR32_Image;
var
Logo: TResourceStream;
Logo := TResourceStream.Create(MainInstance, 'MyLogo', RT_RCDATA);
try
Image32Logo.Bitmap.LoadFromStream(Logo);
finally
Logo.Free;
end;
But the transparency is lost. How can I achive PNG transparency with Graphics32 2.0 under Delphi 12?
The solution is to do not use the latest version tag (2.0 Final). If you clone master, the missing files are in there (version in files of master are 3.0 currently).