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pythonwindowstkinter

Why is tkinter making 2 extra windows?


I'm making a game in tkinter using classes to switch frames, however whenever I run it I get 2 extra windows one of which when destroyed gives this error:

Exception in Tkinter callback Traceback (most recent call last): File "D:\Thonny\lib\tkinter_init_.py", line 1921, in call return self.func(*args) File "D:\Thonny\lib\tkinter_init_.py", line 2342, in destroy Misc.destroy(self) File "D:\Thonny\lib\tkinter_init_.py", line 665, in destroy self.tk.deletecommand(name) _tkinter.TclError: can't delete Tcl command

I think it may be due to calling Tk() and also something to do with super() and init but i dont really know what they do My code:

import tkinter as tk
from tkinter import *
from tkinter import ttk,font
from tkinter.messagebox import showinfo
from tkinter import messagebox
import shelve
from PIL import ImageTk,Image     #I know there are some that are probably unnescesary but
                                  #it works so i dont waant to touch it T.T

Game=Tk()

class Game(tk.Tk):
    def __init__(self):
        global background
        tk.Tk.__init__(self)
        super().__init__()
        self.geometry('992x558')
        background=ImageTk.PhotoImage(Image.open('background.png'),master=self)
        backgroundlabel= Label(self,image=background).place(x=0,y=0)
        self.iconbitmap('icon.ico')
        self._frame = None
        self.switchframe(npcheck)

    def switchframe(self, frameclass):
        newframe = frameclass(self)
        print(frameclass(self))
        if self._frame is not None:
            self._frame.destroy()            # destroy old frame
        self._frame = newframe             #set new frmae
        self._frame.grid()              ##draw new frame

class npcheck(tk.Frame):                #new player check
    def __init__(self, master):
        tk.Frame.__init__(self, master)
        #tk.Frame.__init__(self, master,image=background)
        backgroundlabel= Label(self,image=background).place(x=0,y=0)
        q=Label(self, text= 'New or existing player?')
        q.grid(row=0,column=1,sticky=W+E,padx=50,pady=50)
        gobutton= Button(self,text='New Player.', command=lambda: master.switchframe(accountcreation))
        gobutton.grid(row=1,column=0,sticky=W,padx=50,pady=50)
        gobutton= Button(self,text='Existing Account.', command=lambda: master.switchframe(login))
        gobutton.grid(row=1,column=2,sticky=E,padx=50,pady=50)


if __name__ == "__main__":
    game = Game()
    game.mainloop()  

I tried removing the Game=Tk() and fiddling with it a bit however this only broke it more T.T


Solution

  • You're getting extra windows because you're inadvertently instantiating Tk multiple times (in a few places throughout the code). Note that I've commented out or otherwise disabled the background image stuff, since I don't have those files on hand.

    I've added some notes (as comments) regarding convention / style, but this should work as written.

    import tkinter as tk
    from tkinter import ttk, font
    from tkinter.messagebox import showinfo
    # you're already importing something from messagebox above; if you need other
    # methods from that module, just add them there
    # from tkinter import messagebox
    import shelve
    from PIL import ImageTk, Image
    # from tkinter import *  # it's best to avoid star imports. Instead, just access
    # tk widgets like this: tk.Label, tk.Button, etc.
    
    # Game=Tk()  # this is creating a window, but your Game class already
    # inherits from tk.Tk, so you don't need to instantiate it here
    
    
    class Game(tk.Tk):
        def __init__(self) -> None:
             # tk.Tk.__init__(self)  # you don't need this *and* super(), just use one - also, using both is creating yet another window!
            super().__init__()
            self.geometry('992x558')
            # background=ImageTk.PhotoImage(Image.open('background.png'),master=self)
            backgroundlabel=tk.Label(self,image=None).place(x=0,y=0)
            # self.iconbitmap('icon.ico')
            self._frame = None
            self.switchframe(npcheck)
    
        def switchframe(self, frameclass):
            newframe = frameclass(self)
            print(frameclass(self))
            if self._frame is not None:
                self._frame.destroy()            # destroy old frame
            self._frame = newframe             #set new frmae
            self._frame.grid()              ##draw new frame
    
    
    class npcheck(tk.Frame):  # this should be capitalized, e.g. NpcCheck              #new player check
        def __init__(self, master):
            tk.Frame.__init__(self, master)  # you can use super() here too!
            # super().__init__(master)  # like this
            #tk.Frame.__init__(self, master,image=background)
            backgroundlabel= tk.Label(self,image=None).place(x=0,y=0)
            q=tk.Label(self, text= 'New or existing player?')
            q.grid(row=0,column=1,sticky='ew',padx=50,pady=50)
            gobutton= tk.Button(self,text='New Player.', command=lambda: master.switchframe(accountcreation))
            gobutton.grid(row=1,column=0,sticky='w',padx=50,pady=50)
            gobutton= tk.Button(self,text='Existing Account.', command=lambda: master.switchframe(login))
            gobutton.grid(row=1,column=2,sticky='e',padx=50,pady=50)
    
    
    if __name__ == "__main__":
        game = Game()
        game.mainloop()
    

    I'd recommend taking a sec to look over the PEP8 style guide, and reading up on what super() does!