i wanted to work with three js using react native, i am following a tutorial for this purpose. I am stuck at a problem, the point light doest not seem to work i used ambient light too, it works fine and illuminates the objects but that makes the objects look 2D. following is the code. `
import React from 'react';
import { Canvas } from '@react-three/fiber';
export default function App() {
return (
<Canvas>
{/* <ambientLight intensity={5} /> */}
<pointLight position={[0, 10, -5]} intensity={1} color="#fff" distance={100}/>
<mesh rotation={[Math.PI / 4, 0, 0]}>
<sphereGeometry args={[1, 32, 32]} />
<meshStandardMaterial color={'orange'} />
</mesh>
</Canvas>
);
}
`
following are the dependencies I am using:
"dependencies": {
"@expo/webpack-config": "^18.1.2",
"@react-three/fiber": "^8.13.6",
"expo": "~49.0.7",
"expo-gl": "~13.0.1",
"expo-status-bar": "~1.6.0",
"expo-three": "^7.0.0",
"react": "18.2.0",
"react-dom": "18.2.0",
"react-native": "0.72.3",
"react-native-web": "~0.19.6",
"three": "^0.155.0"
},
help me find the solution for this
i tried to populate the point light with all the values from constructors individually and collectively but the object always remain black.
Play with intensity:
<pointLight color="#fff" intensity={1000} position={[10, 10, 10]} />