Im trying to create a 'neon glow effect thru a combination of both BlendModes and glow filter
Problem is, they seem to cancel each other out if applied together...not having any luch doing this dynamically.
Can anyone help?
You could try something like:
BlendMode
to your graphicBitmapData
, and draw()
your graphic so you get a new bitmap representation of it (pretty much what applying a blendmode or a filter will do anyway)Filter
to this new Bitmap