How to do it in code is explained here: Unity Register two interfaces as one singleton
_container.RegisterType<EventService>(new ContainerControlledLifetimeManager());
_container.RegisterType<IEventService, EventService>();
_container.RegisterType<IEventServiceInformation, EventService>();
bool singleton = ReferenceEquals(_container.Resolve<IEventService>(), _container.Resolve<IEventServiceInformation>());
How to do it in the XML config?
Personally I like to spell out namespaces and assemblies in aliases. So xml:
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<alias alias="Event_Interface" type="Mynamespace.IEventService, MyAssembly"/>
<alias alias="EventService_Interface" type="Mynamespace.IEventServiceInformation, MyAssembly"/>
<alias alias="Event_Class" type="Mynamespace.EventService, MyAssembly"/>
<container>
<register type="Event_Interface" mapTo="Event_Class">
<lifetime type="singleton"/>
</register>
<register type="EventService_Interface" mapTo="Event_Class">
<lifetime type="singleton"/>
</register>
</container>
</unity>
code:
IUnityContainer container = new UnityContainer().LoadConfiguration();