Using a BlazorWebView control (introduction) inside a WinForms .NET 8 form, I do have this "Counter.razor" file being displayed:
<p><button @onclick="IncrementCount">Increment counter</button></p>
<p>@_counterValue</p>
@code
{
private int _counterValue = 0;
private void IncrementCount()
{
_counterValue++;
}
}
The above code works perfectly:
Now I change the IncrementCount()
method to this:
private void IncrementCount()
{
SynchronizationContext.Current!.Post(
delegate
{
_counterValue++;
},
null);
}
Now it misbehaves like this:
I.e. I always do have an off-by-one error.
To fix this, I do have to change my code to:
private void IncrementCount()
{
SynchronizationContext.Current!.Post(
delegate
{
_counterValue++;
StateHasChanged();
},
null);
}
Now, after adding a call to StateHasChanged()
, it behaves as intended:
The above usage of SynchronizationContext
is a minimal example of a larger application where I have to dispatch calls through this mechanism (primarily because I have to call other WinForms dialogs).
I do want to understand why the call to "StateHasChanged" is required as I want to avoid it.
In my real application (not the above minimal example) this would force to much re-rendering to be suitable for the application.
Could someone please explain to me why the behavior is different whether I change the variable directly vs. changing it through SynchronizationContext
?
Is there a change to make this working without the extra call to StateHasChanged()
?
In my real world application I'm doing roughly these steps:
So this is the reason I am doing my code inside a SynchronizationContext.Current!.Post()
call, as recommended here.
I've also tried to place my code into a queue and process this queue in an Application.Idle
event handler of my WinForms app, but this behaves just the same (the off-by-one error).
IncrementCounter
is posted to the Synchronization Context by the Renderer's UI Event process. It's passed as callback
inside the ComponentBase
UI handler.
Task IHandleEvent.HandleEventAsync(EventCallbackWorkItem callback, object? arg)
{
var task = callback.InvokeAsync(arg);
var shouldAwaitTask = task.Status != TaskStatus.RanToCompletion &&
task.Status != TaskStatus.Canceled;
// After each event, we synchronously re-render (unless !ShouldRender())
// This just saves the developer the trouble of putting "StateHasChanged();"
// at the end of every event callback.
StateHasChanged();
return shouldAwaitTask ?
CallStateHasChangedOnAsyncCompletion(task) :
Task.CompletedTask;
}
The full code can be found here: https://github.com/dotnet/aspnetcore/blob/63c8031b6a6af5009b3c5bb4291fcc4c32b06b10/src/Components/Components/src/ComponentBase.cs#L322
So what you're doing is posting this
{
_counterValue++;
}
as a block of code into the Synchronization Context queue behind IncrementCounter
. IncrementCounter
does all the rendering before your code is executed and mutates the _counterValue
.
When it's changed directly the mutation takes place before StateHasChanged
is called in the UI handler.
Question: Why do you want to post code directly to the Synchronization Context?
ComponentBase
has the inbuilt function InvokeAsync
to call any code that must be executed on the Synchronization Context see - https://github.com/dotnet/aspnetcore/blob/63c8031b6a6af5009b3c5bb4291fcc4c32b06b10/src/Components/Components/src/ComponentBase.cs#L178
Note [personal]:
I now always change:
private void IncrementCount()
{ }
To this:
private Task IncrementCount()
{
//work
return Task.CompletedTask;
}
It prevents Visual Studio automatically doing this when you type await
:
private async void IncrementCount()
{ }
Based on your update you need to call StateHasChanged
in the posted [anonymous] method.
Note that you can disable all automatic calls to StateHasChanged
in a component like this:
@page "/counter"
@implements IHandleEvent
@code {
Task IHandleEvent.HandleEventAsync(EventCallbackWorkItem callback, object? arg)
{
return callback.InvokeAsync(arg);
}
}
You then only call StateHasChanged
when you need to.