My question is a bit of definition related.
Let's say we have got a rectangle with its top-left corner at (0,0) and width=100px height=200px. My question is: how we compute the last pixels that belong to the rectangle? Specifically I want to know the x coords of the left and right border and y coords of top and bottom border that contains pixels belonging to the rectangle.
I tried to simply left=origin x
, right=origin x + width
, top=origin y
, bottom=origin y - height
, but during tests I found out that when rectangles are next to each other the above equations results in pixels that belongs to more than one rectangle at once (they shouldn't). So, I wish to know how to calculate them properly.
In this figure,
I think, this is the ordinal definition for pixel world.
In this example, no pixels belong to both.