I want to convert a 3D texture to a simple 3D animation using python. So basically, applying the 3D texture to a moving 3D object in Python.
Does anybody know if there is a library that can help me do that ? I am familiar with python but don't know that much about 3D.
Thank you.
Yes, you can use libraries like PyOpenGL or Pyglet in Python to achieve this. These libraries provide functionalities for rendering 3D objects and textures.
import pygame
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
def load_texture(filename):
texture_surface = pygame.image.load(filename)
texture_data = pygame.image.tostring(texture_surface, "RGB", 1)
width, height = texture_surface.get_rect().size
texture_id = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture_data)
return texture_id
def draw_cube(texture_id):
glBegin(GL_QUADS)
glTexCoord2f(0, 0)
glVertex3f(-1, -1, 1)
glTexCoord2f(1, 0)
glVertex3f(1, -1, 1)
glTexCoord2f(1, 1)
glVertex3f(1, 1, 1)
glTexCoord2f(0, 1)
glVertex3f(-1, 1, 1)
# Define other faces similarly
glEnd()
def draw_scene(texture_id):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(0, 0, -5)
glRotatef(1, 1, 1, 1) # Rotate the cube
draw_cube(texture_id)
glutSwapBuffers()
def main():
pygame.init()
glutInit()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
glEnable(GL_DEPTH_TEST)
texture_id = load_texture("texture.png")
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
draw_scene(texture_id)
if __name__ == "__main__":
main()