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pythonanimation3d

3D texture to animation using Python


I want to convert a 3D texture to a simple 3D animation using python. So basically, applying the 3D texture to a moving 3D object in Python.

Does anybody know if there is a library that can help me do that ? I am familiar with python but don't know that much about 3D.

Thank you.


Solution

  • Yes, you can use libraries like PyOpenGL or Pyglet in Python to achieve this. These libraries provide functionalities for rendering 3D objects and textures.

    import pygame
    from OpenGL.GL import *
    from OpenGL.GLUT import *
    from OpenGL.GLU import *
    
    def load_texture(filename):
        texture_surface = pygame.image.load(filename)
        texture_data = pygame.image.tostring(texture_surface, "RGB", 1)
        width, height = texture_surface.get_rect().size
    
        texture_id = glGenTextures(1)
        glBindTexture(GL_TEXTURE_2D, texture_id)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
        glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture_data)
    
        return texture_id
    
    def draw_cube(texture_id):
        glBegin(GL_QUADS)
        
        glTexCoord2f(0, 0)
        glVertex3f(-1, -1, 1)
        glTexCoord2f(1, 0)
        glVertex3f(1, -1, 1)
        glTexCoord2f(1, 1)
        glVertex3f(1, 1, 1)
        glTexCoord2f(0, 1)
        glVertex3f(-1, 1, 1)
    
        # Define other faces similarly
        
        glEnd()
    
    def draw_scene(texture_id):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glLoadIdentity()
        glTranslatef(0, 0, -5)
        glRotatef(1, 1, 1, 1)  # Rotate the cube
        draw_cube(texture_id)
        glutSwapBuffers()
    
    def main():
        pygame.init()
        glutInit()
        display = (800, 600)
        pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
    
        glEnable(GL_DEPTH_TEST)
    
        texture_id = load_texture("texture.png")
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
    
            draw_scene(texture_id)
    
    if __name__ == "__main__":
        main()