I tried following the getting started guidebook, and I noticed that testing doesnt work. When I try with or the /simulator
, it doesn't work for me.
I also tried just downloading the premade pong project made by airconsole and then testing it, but it doesn't work for me.
I tried by running the vscode live-server, I also tried running a local live server with npm live-server and with npm http-server. None of those worked. I keep getting a broken page saying "() sent an invalid response."
I then tried uploading a project, and ofc, that worked, I managed to run the premade pong project... but if I have to test my game that way, development will be a lot harder.
It is also worth noting that when I go to https://www.airconsole.com/simulator/ and I just press "Load normal" using the pretyped pong URL... I get "The web page at https://games.airconsole.com/pong/screen.html might be temporarily down or it may have moved permanently to a new web address."
Did anyone else run into this issue?
We had an issue with forced HTTPS by Chrome and we came up with the following solution:
Replace all the links of the simulator with http://http.airconsole.com
(We opened the http.airconsole.com
subdomain for that reason a few months back)
Now, in your case, you should be able to play pong locally via:
http://http.airconsole.com/simulator/#http://127.0.0.1:<your port>
It should work with any server, we use python3 -m http.server 8000
at Airconsole but you can really use any webserver.
We will update all of our docs accordingly very soon.