I'm working on optimizing few components and am introduction an optional shadow option i.e.
VStack {
...
}
.shadow(radius: isShadow ? 0 : 10)
The idea here is to not render shadows where they are not needed and save a bit of compute time, but I'm not sure if this use case actually achieves it.
Would appreciate a detailed explanation, maybe with references on whether performance would be a bit better with shadow of radius 0 or not. And why.
Please check this out:
https://stackoverflow.com/a/74659992/22907942
It states that you should be able to optimise your shadow drawing performance by using Shape().shadow(...)
in the background layer.