I've found stack overflow to be more useful then the unreal engine community, I'm having an issue with a blueprint where I'm creating buttons based on the data in an array.[]
so that I can achieve an auto list for the player that looks like this.
the problem with this is there's no easy way to create an event like "if any button pressed" - "get button name" without doing a check where clicked and getting the mouse position then checking if UI element is at that position, so I wanted an easier way and found this.
the only issue is I cant attach the objects in the array to the "is pressed" node.
is there some way I can have this ignored or filter the array to just have the button objects so it CAN be compatible?
solved using an unique array where each button was added during the lists creation, then connected to a onclick event.