I have recently tried to learn c# and after I learned some of that I follow a tutorial(https://jsayers.dev/category/c-sdl-tutorial-series/) and i tried to use sdl_blitsurface and it doesn't give any errors but it just doesn't make the image show up. heres source code btw https://pastebin.com/iVkhkjsq
var SourceRect = new SDL.SDL_Rect
{
x = 0,
y = 0,
w = 16,
h = 16
};
var DestRect = new SDL.SDL_Rect
{
x = 20,
y = 200
};
SDL.SDL_BlitSurface(surf, ref SourceRect, renderer, ref DestRect);
I tried sdl_blitsurface and it just isn't showing up
I had this same problem. You are using the newer SDL functions that operate on a renderer. You then have to use IMG_LoadTexture and SDL_RenderCopy. Also note that the destination rect does require a width and height otherwise it does not show. eg:
var SourceRect = new SDL.SDL_Rect
{
x = 0,
y = 0,
w = imgw,
h = imgh
};
var DestRect = new SDL.SDL_Rect
{
x = (int)circle.x,
y = (int)circle.y,
w = imgw,
h = imgh
};
var img2 = SDL_image.IMG_LoadTexture(renderer,@"Examples\dog.jpg");
SDL.SDL_RenderCopy(renderer, img2, ref SourceRect, ref DestRect);