I'm trying to do something like pagination on a FileStream, function get FileStream and numberOfChunks and currentChunk, it slices the FileStream to numberOfChunks and return only byte of currentChunk but it only works when the currentChunk is 0
public async Task<byte[]> GetStreamChunkAsync(Stream inputStream, int numberOfChunks, int currentChunk)
{
if (numberOfChunks <= 0 || currentChunk < 0 || currentChunk >= numberOfChunks)
{
throw new ArgumentOutOfRangeException("Invalid numberOfChunks or currentChunk values");
}
int bufferSize = (int)Math.Ceiling((double)inputStream.Length / numberOfChunks);
int startPosition = currentChunk * bufferSize;
int remainingBytes = (int)Math.Min(bufferSize, inputStream.Length - startPosition);
byte[] buffer =new byte[remainingBytes];
int bytesRead = await inputStream.ReadAsync(buffer, startPosition, buffer.Length);
if (bytesRead > 0)
{
return buffer;
}
// Return null if no bytes were read (unexpected end of stream)
return null;
}
You shouldn't set the position manually. The stream will advance anyway.
You do have another issue: you need a read loop, as the buffer may not be filled fully. A read loop would look like this
int bytesRead
while ((bytesRead = await inputStream.ReadAsync(buffer, startPosition, buffer.Length) > 0)
{
startPosition += bytesRead;
if (startPosition == buffer.Length)
break;
}
Or you can use ReadAtLeastAsync
var bytesRead = await inputStream.ReadAtLeastAsync(buffer, buffer.Length, throwOnEndOfStream: false);
Having said that, I would recommend you instead use the new Async Iterator feature, which means you can do a await foreach
over this.
You can also return Memory<byte>
which will be more efficient in the case when you return the last partial chunk, which you would otherwise have to copy to a new array.
public async IAsyncEnumerable<Memory<byte>> GetStreamChunksAsync(Stream inputStream, int numberOfChunks)
{
if (numberOfChunks <= 0)
{
throw new ArgumentOutOfRangeException(nameof(numberOfChunks), numberOfChunks, "Invalid numberOfChunks or currentChunk values");
}
int bufferSize = (int)Math.Ceiling((double)inputStream.Length / numberOfChunks);
while (true)
{
byte[] buffer = new byte[bufferSize];
var bytesRead = await inputStream.ReadAtLeastAsync(buffer, buffer.Length, throwOnEndOfStream: false);
if (bytesRead > 0)
yield return buffer.AsMemory(0, bytesRead);
if (bytesRead < buffer.Length)
break;
}
}
Then use it like this
await using var fs = File.Open("SomeFile");
await foreach (var chunk in GetStreamChunksAsync(fs, 10)
{
// do stuff with chunk
}