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Only GDScript available on Godot on MacOS


Whenever I add a new script to any of my nodes the only language I can choose in the dropdown menu is GDScript. According to the documentation there should be C++ and C# available additionally from scratch.

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How can I add further language options for my existing project?

I'm using Godot 4.1.3 on MacOS 14.1.1 (M2 Chip).


Solution

  • Seems like you downloaded the default package, instead of the mono version. C# is only supported with the mono version. (Can't say what happened to C++ though.)

    The Mono version can be found here, in the "all downloads" section.