I want to integrate the Qt framework with SFML, using cmake, hopefully in VS2022. Currently I have SFML already in my repository, and the cmake looks like this:
cmake_minimum_required(VERSION 3.16)
project(CMakeSFMLProject LANGUAGES CXX)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
include(FetchContent)
FetchContent_Declare(SFML
GIT_REPOSITORY https://github.com/SFML/SFML.git
GIT_TAG 2.6.x)
FetchContent_MakeAvailable(SFML)
add_executable(CMakeSFMLProject src/main.cpp)
target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics)
target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
if(WIN32)
add_custom_command(
TARGET CMakeSFMLProject
COMMENT "Copy OpenAL DLL"
PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SFML_SOURCE_DIR}/extlibs/bin/$<IF:$<EQUAL:${CMAKE_SIZEOF_VOID_P},8>,x64,x86>/openal32.dll $<TARGET_FILE_DIR:CMakeSFMLProject>
VERBATIM)
endif()
install(TARGETS CMakeSFMLProject)
So in to this, I want to somehow add the Qt library.
I also want to program in VS, for now, I just open the folder where this repository is, and VS works just fine with it. I have already installed Qt for VS, and it works, but I don't know how to integrate the two frameworks together, and also I am not sure how to use them after I put them together.
Currently after update I have the following:
cmake_minimum_required(VERSION 3.16)
project(PathFinder VERSION 1.0.0 LANGUAGES CXX)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
find_package(Qt6 REQUIRED COMPONENTS Core)
include(FetchContent)
FetchContent_Declare(SFML
GIT_REPOSITORY https://github.com/SFML/SFML.git
GIT_TAG 2.6.x)
FetchContent_MakeAvailable(SFML)
add_executable(PathFinder src/main.cpp)
target_link_libraries(PathFinder PRIVATE
Qt6::Core
Qt6::Widgets
sfml-graphics
)
target_compile_features(PathFinder PRIVATE cxx_std_17)
if(WIN32)
add_custom_command(
TARGET PathFinder
COMMENT "Copy OpenAL DLL"
PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SFML_SOURCE_DIR}/extlibs/bin/$<IF:$<EQUAL:${CMAKE_SIZEOF_VOID_P},8>,x64,x86>/openal32.dll $<TARGET_FILE_DIR:CMakeSFMLProject>
VERBATIM)
endif()
install(TARGETS PathFinder)
but for some reason I get
By not providing "FindQt6.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "Qt6", but
CMake did not find one.
Could not find a package configuration file provided by "Qt6" with any of
the following names:
Qt6Config.cmake
qt6-config.cmake
Add the installation prefix of "Qt6" to CMAKE_PREFIX_PATH or set "Qt6_DIR"
to a directory containing one of the above files. If "Qt6" provides a
separate development package or SDK, be sure it has been installed. PathFinder C:\Users\nhorv\Desktop\proba\CMakeLists.txt 7
but I want to include Qt locally, so the user doesn't have to manually set the PATH variable. I want to install Qt as a dependency, and not installing it system-wide. Is this possible with the git repo of Qt?
This is my CMakeLists.txt
file:
cmake_minimum_required(VERSION 3.5)
project(SFMLQt VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
# Find SFML
find_package(SFML 2.5 COMPONENTS graphics REQUIRED)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(SFMLQt
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
else()
if(ANDROID)
add_library(SFMLQt SHARED
${PROJECT_SOURCES}
)
else()
add_executable(SFMLQt
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(SFMLQt PRIVATE Qt${QT_VERSION_MAJOR}::Widgets sfml-graphics)
# Set target properties
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.SFMLQt)
endif()
set_target_properties(SFMLQt PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS SFMLQt
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(SFMLQt)
endif()
And this is minimal example:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Example");
sf::CircleShape shape(50.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
Output:
But the point is that my OS is Ubuntu 22.04, for Windows, you need to do it the same way. Meaning something like this:
cmake_minimum_required(VERSION 3.16)
project(CMakeSFMLProject LANGUAGES CXX)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
# Find Qt
find_package(Qt5 COMPONENTS Widgets REQUIRED)
include(FetchContent)
FetchContent_Declare(SFML
GIT_REPOSITORY https://github.com/SFML/SFML.git
GIT_TAG 2.6.x)
FetchContent_MakeAvailable(SFML)
add_executable(CMakeSFMLProject src/main.cpp)
target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics Qt5::Widgets)
target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
if(WIN32)
add_custom_command(
TARGET CMakeSFMLProject
COMMENT "Copy OpenAL DLL"
PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SFML_SOURCE_DIR}/extlibs/bin/$<IF:$<EQUAL:${CMAKE_SIZEOF_VOID_P},8>,x64,x86>/openal32.dll $<TARGET_FILE_DIR:CMakeSFMLProject>
VERBATIM)
endif()
install(TARGETS CMakeSFMLProject)