the 'Equal' and 'GetHashcode' method are exist in the object class, and our type inherit the object base class. what's the different between implement the two methods of the object directly and using the IComparer interface?
if we overriding object's Equal and GetHashCode , and push to a hashtable , it will use the overring 's equal method?
what' the differents of new a hashtable with the IEqualityComparer constructor?
The IComparable
interface is used when you need to be able to "sort" objects, and it gives you a method (CompareTo
) that tells you if two objects are <, = or > . The constructor that uses IEqualityComparer
let you give a specific Equals
/GetHashCode
that can be different than the ones defined by your object. Normally the Hashtable
will use your object overridden Equals
and GetHashCode
(or the base object
Equals
and GetHashCode
).
To make an example, the standard string compares in case sensitive way ("A"
!= "a"
), but you could make an IEqualityComparer
helper class to be able to hash your strings in a case insensitive way. (technically this class is already present in multiple variants: they are called StringComparer.InvariantCultureIgnoreCase
and all the other static methods of StringComparer
that return a StringComparer
object that implements the IComparer
, IEqualityComparer
, IComparer<string>
, IEqualityComparer<string>
)
As a note, the Hashtable
uses a IEqualityComparer
optional parameter, not the generic version IEqualityComparer<T>
, because Hashtable
is pre-generics.