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ioscocos2d-iphonegame-loopcadisplaylink

Adding a CADisplayLink to Cocos2D


I have Cocos2D in my app and I use it as the game engine for my game. At this point I need to have a game loop fire at the rate the screen refreshes. So this leads me to think that I need to use CADisplayLink. So how would I implement CADisplayLink so that my game loop which will consist of Cocos2D will be called at the rate of the screen refreshing?

Thanks!


Solution

  • Cocos2D has the CADisplayLink object already integrated. In fact, it will be using CCDirectorDisplayLink by default unless you have specified a different director type.

    Check your project's AppDelegate class, in particular the didFinishLaunching… method.