I am using LuaInterface with C#, and have got everything set up correctly.
What I want to be able to do is that when the script is started using lua.DoFile(), that the script has access to a Player object that I can send...
Current Code:
public static void RunQuest(string LuaScriptPath, QPlayer Player)
{
QMain.lua.DoFile(LuaScriptPath);
}
But as you can see the script will not have access to the Player object.
I see two options. The first one is to make your player a global variable for Lua:
QMain.lua['player'] = Player
Then you'll be able to access player
in your script
The second option is to have the script define a function accepting player as parameter. So if your current script contains ...code...
now it will contain:
function RunQuest(player)
...code...
end
and your C# code will look something like this:
public static void RunQuest(string LuaScriptPath, QPlayer Player)
{
QMain.lua.DoFile(LuaScriptPath); // this will not actually run anything, just define a function
QMain.lua.GetFunction('RunQuest').Call(player);
}