To be clear, I'm not trying to trace a bitmap font. I'm trying to recreate Windows' UI in a browser, and older versions don't use anti-aliasing. I need to bake the pixels into the font so that I can get no anti-aliasing across browsers. For an example of what I mean, see XP.css' fonts: An image of aliased fonts in a browser
So, to clarify, how can I take a given vector .ttf font, render it with no anti-aliasing in the same way Windows used to pre-Vista, and export the result as a .ttf with the pixelation baked in?
I haven't tried much as I don't really know where to start, but looking at other questions on SOF, FontForge seems like a good choice? I've poked around it a bit but I can't really find anything simple.
I've solved this myself.
You're done!