I've recently started using Godot and want to use Rider to debug my game. I have the Godot Support plugin in Rider for C#, and it seems to be working for the most part. I have the debug symbol in the top right that causes the app to launch in debug mode. However, breakpoints are not being hit/generated. When I hover over the breakpoint, this is what I see:
I've searched online and I've found almost nothing about this. The only two things that I found mentioning this were for Unity and were unsolved. Has anyone else experienced this?
I feel like it's likely something simple that I just overlooked. I'd appreciate anyone's help.
After removing and reinstalling the Godot Support plugin, I discovered what my problem was. My configurations were incorrect. Somehow the first time I installed the Godot Support plugin it gave me the below configuration.
Note: The working directory wasn't actually set in the configuration at first. Not knowing where it needed to be set, I just set it to what you see above, which was very wrong now that I see what it was supposed to be.
After reinstalling the plugin, a new configuration was created that looked like this:
I am not sure how the first one got so screwed up, but after the reinstall, breakpoints are being hit.