Why is the MyViewController
does not get's shown in the window although the it's stated in the contentViewController: MyViewController()
?
I'm not on storyboard or XIB and I don't wanna use a nib file.
import Cocoa
@main
class AppDelegate: NSObject, NSApplicationDelegate {
@IBOutlet var window: NSWindow!
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Create a new window
window = NSWindow(contentViewController: MyViewController())
// Make the window visible
window.makeKeyAndOrderFront(nil)
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
}
class MyViewController: NSViewController {
override func loadView() {
let view = NSView(frame: NSMakeRect(0, 0, 400, 400))
self.view = view
// Create a shape layer for the rectangle
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = NSColor.black.cgColor
shapeLayer.lineWidth = 2
shapeLayer.lineJoin = .round
shapeLayer.lineDashPattern = [NSNumber(value: 6), NSNumber(value: 4)]
// Create a path for the rectangle
let path = CGMutablePath()
path.addRect(NSRect(x: 50, y: 50, width: 100, height: 100))
shapeLayer.path = path
// Create an animation for the dashed line
let animation = CABasicAnimation(keyPath: "lineDashPhase")
animation.fromValue = 0
animation.toValue = shapeLayer.lineDashPattern?.reduce(0) { $0 + $1.intValue }
animation.duration = 1
animation.repeatCount = .infinity
shapeLayer.add(animation, forKey: "lineDashPhase")
// Add the shape layer to the view hierarchy
view.layer?.addSublayer(shapeLayer)
}
}
I'm not on storyboard or XIB and I don't wanna use a nib file.
If you want to use the programmatic approach then you don't need the controllers for a basic window as shown in the demo below. To run the following in Xcode first create a Swift project, add a 'main.swift' file, and then delete the pre-supplied AppDelegate file. Copy/paste this code into the 'main' file and run. I added a green background to your view so that you could see its bounds. You need to set .wantsLayer to true and then add the view as a subview to the window.contentView.
import Cocoa
class AppDelegate: NSObject, NSApplicationDelegate {
var window:NSWindow!
var view: NSView!
func buildMenu() {
let mainMenu = NSMenu()
NSApp.mainMenu = mainMenu
// **** App menu **** //
let appMenuItem = NSMenuItem()
mainMenu.addItem(appMenuItem)
let appMenu = NSMenu()
appMenuItem.submenu = appMenu
appMenu.addItem(withTitle: "Quit", action:#selector(NSApplication.terminate), keyEquivalent: "q")
}
func buildWnd() {
let _wndW : CGFloat = 400
let _wndH : CGFloat = 400
window = NSWindow(contentRect:NSMakeRect(0,0,_wndW,_wndH),styleMask:[.titled, .closable, .miniaturizable, .resizable], backing:.buffered, defer:false)
window.center()
window.title = "Swift Test Window"
window.makeKeyAndOrderFront(window)
// **** CAShapeLayer with Animation **** //
view = NSView(frame: NSMakeRect(0, 0, 400, 400))
window.contentView!.addSubview (view)
view.wantsLayer = true
view.layer?.backgroundColor = NSColor.green.cgColor
// Create a shape layer for the rectangle
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = NSColor.black.cgColor
shapeLayer.lineWidth = 2
shapeLayer.lineJoin = .round
shapeLayer.lineDashPattern = [NSNumber(value: 6), NSNumber(value: 4)]
// Create a path for the rectangle
let path = CGMutablePath()
path.addRect(NSRect(x: 50, y: 50, width: 100, height: 100))
shapeLayer.path = path
// Create an animation for the dashed line
let animation = CABasicAnimation(keyPath: "lineDashPhase")
animation.fromValue = 0
animation.toValue = shapeLayer.lineDashPattern?.reduce(0) { $0 + $1.intValue }
animation.duration = 1
animation.repeatCount = .infinity
shapeLayer.add(animation, forKey: "lineDashPhase")
// Add the shape layer to the view hierarchy
view.layer?.addSublayer(shapeLayer)
// **** Quit btn **** //
let quitBtn = NSButton (frame:NSMakeRect( _wndW - 50, 10, 40, 40 ))
quitBtn.bezelStyle = .circular
quitBtn.autoresizingMask = [.minXMargin,.maxYMargin]
quitBtn.title = "Q"
quitBtn.action = #selector(NSApplication.terminate)
window.contentView!.addSubview(quitBtn)
}
func applicationDidFinishLaunching(_ notification: Notification) {
buildMenu()
buildWnd()
}
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
}
let appDelegate = AppDelegate()
// **** main.swift **** //
let app = NSApplication.shared
app.delegate = appDelegate
app.setActivationPolicy(.regular)
app.activate(ignoringOtherApps:true)
app.run()