I'd like to blur the edges of a surface in a "gradient fashion", in Pygame.
Here is an example of the desired effect where we have :
Pygame has 2 functions to blur surfaces : pygame.transform.box_blur
and pygame.transform.gaussian_blur
. However they don't have perform a gradient blur between the surface and the screen like in the above example.
You need to create a Surface
with a transparent background (pygame.SRCALPHA
) that is slightly larger than your image. Then you can blit
your image onto the surface and blur it:
rect = pygame.Rect(0, 0, image.get_width()+100, image.get_height()+100)
blur_image = pygame.Surface(rect.size, pygame.SRCALPHA)
blur_image.blit(image, image.get_rect(center = rect.center))
If you then blit
this Surface
onto the display, you get a gradient transition.
When you look in the pygame documentation you'll find, that pygame.transform.box_blur
and pygame.transform.gaussian_blur
does not exist ins Pygame (2.5.1 at the time of writing) but only pygame-ce. However, you can create your own blur function with PLI Image
:
def blur_image(surf, radius):
pil_string_image = pygame.image.tostring(surf, "RGBA",False)
pil_image = Image.frombuffer("RGBA", surf.get_size(), pil_string_image)
pil_blurred = pil_image.filter(ImageFilter.GaussianBlur(radius=radius))
blurred_image = pygame.image.fromstring(pil_blurred.tobytes(), pil_blurred.size, pil_blurred.mode)
return blurred_image.convert_alpha()
Minimal example
import pygame
from PIL import Image, ImageFilter
pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
background = pygame.Surface(window.get_size())
ts, w, h, c1, c2 = 50, *background.get_size(), (32, 32, 32), (64, 64, 64)
tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]
[pygame.draw.rect(background, color, rect) for rect, color in tiles]
def blur_image(surf, radius):
pil_string_image = pygame.image.tostring(surf, "RGBA",False)
pil_image = Image.frombuffer("RGBA", surf.get_size(), pil_string_image)
pil_blurred = pil_image.filter(ImageFilter.GaussianBlur(radius=radius))
blurred_image = pygame.image.fromstring(pil_blurred.tobytes(), pil_blurred.size, pil_blurred.mode)
return blurred_image.convert_alpha()
def blur_image_edges(surf, radius):
rect = pygame.Rect(0, 0, surf.get_width()+radius*4, surf.get_height()+radius*4)
blur_surf = pygame.Surface(rect.size, pygame.SRCALPHA)
blur_surf.blit(surf, surf.get_rect(center = rect.center))
blurred_image = blur_image(blur_surf, radius)
return blurred_image
image = pygame.Surface((200, 200))
image.fill('red')
blurred_image = blur_image_edges(image, 20)
run = True
while run:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.blit(background, (0, 0))
window.blit(blurred_image, blurred_image.get_rect(center = window.get_rect().center))
pygame.display.flip()
pygame.quit()
exit()