When I try pressing 2 keys at the same time it types it fine but in a game it shows that it stops pressing one when the other one is pressed and im trying to find a way to keep both pressed the entire time until the if statement is done
import time
import keyboard
import serial
if dataPacket.startswith(b"4"):
keyboard.press("d")
keyboard.press("w")
print ("yo1")
time.sleep(0.1)
keyboard.release("d")
keyboard.release("w")
if dataPacket.startswith(b"5"):
keyboard.press("a")
keyboard.press("w")
print ("yo2")
time.sleep(0.1)
keyboard.release("a")
keyboard.release("w")
Everything except when it tries pressing 2 at once works fine and holds it but when it does try press both at a time it alternates and only presses one at a time.
Ive tryed pyautogui hotkey and that didnt work Ive tried keyboard.send("d+w", do_release=False) Ive tried keyboard.press("a, d")
presser.py
import keyboard
import time
keyboard.press("d+w")
time.sleep(5)
keyboard.release("d+w")
logger.py
import keyboard
import sys
def on_key_event(e):
if e.event_type == keyboard.KEY_DOWN:
keys_pressed.add(e.name)
elif e.event_type == keyboard.KEY_UP:
keys_pressed.discard(e.name)
keys_pressed = set()
keyboard.hook(on_key_event)
print("Press 'Esc' to exit.", end='\r')
sys.stdout.flush()
try:
while True:
pressed_keys = ' + '.join(keys_pressed)
sys.stdout.write(f"\rKeys pressed: {pressed_keys: <50}")
sys.stdout.flush()
except KeyboardInterrupt:
pass
finally:
print("\nExiting...")
I've tried this and it works, if your game is not picking it up it might be that game's problem.