Decided to look into the SGDK. I wanted to add a Sonic's sprite to the screen, but something went wrong. Sonic's sprite loads but not in his palette. When loading, the PAL0 palette is used, in which the default colors remain (although I kind of changed them). Here is a photo with a problem -> sonic. This photo shows that Sonic is Black and White, and that PAL0 has not changed. Here is the code:
#include <genesis.h>
#include "sprites.h"
Sprite* my_sprite_sonic;
int main()
{
VDP_setBackgroundColor(40);
VDP_setScreenWidth320();
SPR_init();
VDP_setPalette(PAL0,sprite_sonic.palette->data);
my_sprite_sonic = SPR_addSprite(&sprite_sonic, 0, 0, TILE_ATTR(PAL0, TRUE, FALSE, FALSE));
while(TRUE)
{
SPR_update();
SYS_doVBlankProcess();
}
return 0;
}
If I'm being stupid, I apologize in advance. New to SGDK. I googled the question but couldn't find anything.
Instead of
VDP_setPalette(PAL0,sprite_sonic.palette->data);
you need to use
PAL_setPalette(PAL0, sonic_sprite.palette->data, DMA);