When I start the client:
const char *host = "ws://localhost";
IPaddress ip;
if(SDLNet_ResolveHost(&ip, host, 3000) == -1)
{
std::cout << "ER: SDLNet_ResolveHost: " <<
SDLNet_GetError() << std::endl;
}
I see this messsage:
ER: SDLNet_ResolveHost:
Is it possible to connect SDL2_net client to Node.js server using WebSockets?
Server:
app.js
const express = require("express");
const http = require("http");
const ws = require("ws");
const path = require("path");
const app = express();
const httpServer = http.createServer(app);
const wss = new ws.Server(
{
server: httpServer
});
const port = process.env.PORT || 3000;
httpServer.listen(port, () => console.log("Listening at port: " + port));
wss.on("connection", socket =>
{
console.log("client was connected");
});
Added 7/1/2023
I tried to use socket.io-client-cpp
with SDL2 but I am stuck on this error: [error] consume error: websocketpp.processor:9 (Invalid use of reserved bits) It was Dec 26, 2022. I'll leave this information here so that I can continue to look for a solution to the problem of connecting a desktop application in SDL2 to a Node.js server with WebSockets in the future.
The same topic on SDL2 forum: Is it possible to connect SDL2_net client to Node.js server using WebSockets?
The answer is that SDL_net doesn't support WebSockets for desktop clients. Use socket.io-client-cpp or websocketpp instead.