For whatever reason I can't seem to get my model to teleport inside one of the boxes. Also in workspace it's setup as Workspace
Folder script
Folder (named boxes) box-box10
local clickDetector = game.Workspace.Paper.ClickDetector
local HS = script.Parent
local boxFolder = HS.Boxes
boxArray = {
boxFolder.Box.CFrame,
boxFolder.Box10.CFrame,
boxFolder.Box3.CFrame,
boxFolder.Box4.CFrame,
boxFolder.Box5.CFrame,
boxFolder.Box6.CFrame,
boxFolder.Box7.CFrame,
boxFolder.Box8.CFrame,
boxFolder.Box9.CFrame
}
function onMouseClick()
local baby = game.Workspace.FinalBaby
local whichBox = boxArray[math.random(1, #boxArray)]
baby:SetPrimaryPartCFrame(whichBox)
end
end
clickDetector.MouseClick:Connect(onMouseClick)
Turns out you never had to use a for loop but just a variable that randomizes everything in the array
local clickDetector = game.Workspace.Paper.ClickDetector
local HS = script.Parent
local boxFolder = HS.Boxes
boxArray = {
boxFolder.Box.Part,
boxFolder.Box10.Part,
boxFolder.Box3.Part,
boxFolder.Box4.Part,
boxFolder.Box5.Part,
boxFolder.Box6.Part,
boxFolder.Box7.Part,
boxFolder.Box8.Part,
boxFolder.Box9.Part
}
function onMouseClick()
local R = math.random(1, #boxArray)
local baby = game.Workspace.FinalBaby.PrimaryPart
local whichBox = boxArray[R]
baby.CFrame = CFrame.new(whichBox.Position)
end
clickDetector.MouseClick:Connect(onMouseClick)