I want to stand above a VR sphere at various different heights but my sphere gets ugly jagged edges when I get 500m above a 2000m radius sphere.
I am a complete novice in A-frame and VR web design.
I would expect the edge of the sphere to look smooth. I have tried changing the segmentsHeight and segmentsWidth but that does not seem to help.
I have also tried <a-scene renderer="antialias: true">
and that also does not seem to help.
Known issue ? Any Ideas?
Looks like z-buffer
issues (check out this example), where faraway points have trouble sorting out the distance while using a linear buffer.
From the docs:
A logarithmic depth buffer may provide better sorting and rendering in scenes containing very large differences of scale and distance.
You can enable it like this:
<a-scene renderer="logarithmicDepthBuffer: true"> </a-scene>