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rustfloating-pointsimdauto-vectorizationfast-math

Why can't the Rust compiler auto-vectorize this FP dot product implementation?


Lets consider a simple reduction, such as a dot product:

pub fn add(a:&[f32], b:&[f32]) -> f32 {
    a.iter().zip(b.iter()).fold(0.0, |c,(x,y)| c+x*y))
}

Using rustc 1.68 with -C opt-level=3 -C target-feature=+avx2,+fma I get

.LBB0_5:
        vmovss  xmm1, dword ptr [rdi + 4*rsi]
        vmulss  xmm1, xmm1, dword ptr [rdx + 4*rsi]
        vmovss  xmm2, dword ptr [rdi + 4*rsi + 4]
        vaddss  xmm0, xmm0, xmm1
        vmulss  xmm1, xmm2, dword ptr [rdx + 4*rsi + 4]
        vaddss  xmm0, xmm0, xmm1
        vmovss  xmm1, dword ptr [rdi + 4*rsi + 8]
        vmulss  xmm1, xmm1, dword ptr [rdx + 4*rsi + 8]
        vaddss  xmm0, xmm0, xmm1
        vmovss  xmm1, dword ptr [rdi + 4*rsi + 12]
        vmulss  xmm1, xmm1, dword ptr [rdx + 4*rsi + 12]
        lea     rax, [rsi + 4]
        vaddss  xmm0, xmm0, xmm1
        mov     rsi, rax
        cmp     rcx, rax
        jne     .LBB0_5

which is a scalar implementation with loop unrolling, not even contracting the mul+add into FMAs. From this code to simd code should be easy, why does rustc not optimize this?

If I replace f32 with i32 I get the desired auto-vectorization:

.LBB0_5:
        vmovdqu ymm4, ymmword ptr [rdx + 4*rax]
        vmovdqu ymm5, ymmword ptr [rdx + 4*rax + 32]
        vmovdqu ymm6, ymmword ptr [rdx + 4*rax + 64]
        vmovdqu ymm7, ymmword ptr [rdx + 4*rax + 96]
        vpmulld ymm4, ymm4, ymmword ptr [rdi + 4*rax]
        vpaddd  ymm0, ymm4, ymm0
        vpmulld ymm4, ymm5, ymmword ptr [rdi + 4*rax + 32]
        vpaddd  ymm1, ymm4, ymm1
        vpmulld ymm4, ymm6, ymmword ptr [rdi + 4*rax + 64]
        vpmulld ymm5, ymm7, ymmword ptr [rdi + 4*rax + 96]
        vpaddd  ymm2, ymm4, ymm2
        vpaddd  ymm3, ymm5, ymm3
        add     rax, 32
        cmp     r8, rax
        jne     .LBB0_5

Solution

  • This is because floating points are not associative, meaning in general a+(b+c) != (a+b)+c. So summing up floating points becomes are serial task, because the compiler will not reorder ((a+b)+c)+d into (a+b)+(c+d). The last can be vectorized, the first cannot.

    In most cases the programmer does not care about the differences in summing order.

    gcc and clang provide the -fassociative-math flag which will allow the compiler to reorder floating point operations for performance.

    rustc does not provide this and for all I know llvm also does not accept flags which will change this behavior.

    In nightly Rust you can use #![feature(core_intrinsics)] to get the optimization:

    #![feature(core_intrinsics)]
    pub fn add(a:&[f32], b:&[f32]) -> f32 {
        unsafe {
            a.iter().zip(b.iter()).fold(0.0, |c,(x,y)| std::intrinsics::fadd_fast(c,x*y))
        }
    }
    

    This does not use fma. So for fma you have to use:

    #![feature(core_intrinsics)]
    pub fn add(a:&[f32], b:&[f32]) -> f32 {
        unsafe {
            a.iter().zip(b.iter()).fold(0.0, |c,(&x,&y)| std::intrinsics::fadd_fast(c,std::intrinsics::fmul_fast(x,y)))
        }
    }
    

    I am not aware of a stable Rust solution, which does not involve explicit simd intrinsics.