I am learning about THREE.js and struggling to add an image in scene without the colors looking washed out.
I tried changing the encoding too, but the colors are still off:
texture.encoding = trySomethingNew ? THREE.LinearEncoding : THREE.sRGBEncoding;
Any pointers or ideas?
Adjusting the tone mapping settings seems to bring out the correct colors on the bike. You can adjust the material directly with toneMapped={false}
<spriteMaterial toneMapped={false} attach="material" map={texture} color={"white"} />
or disable tone mapping for the entire scene by adding flat
to the <Canvas>
tag. For more info about canvas properties: https://docs.pmnd.rs/react-three-fiber/api/canvas
<Canvas flat>
...