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c++unreal-engine5

None of the 4 overloads could convert all the argument types


I am trying to use enhanced input components in Unreal 5.1 but I get this error:

CryptRaiderCharacter.cpp(91): [C2665] ‘UEnhancedInputComponent::BindAction’: none of the 4 overloads could convert all the argument types

The line of the error:

void ACryptRaiderCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
  ...
  if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked<UEnhancedInputComponent>(PlayerInputComponent))
    {
        EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &ACryptRaiderCharacter::Move);   // error here   
    }

}


void ACryptRaiderCharacter::Move(FInputActionValue& Value)
{
    const float DirectionValue = Value.Get<float>();
    if (Controller && DirectionValue != 0.f)
    {
        FVector Forward = GetActorForwardVector();
        AddMovementInput(Forward, DirectionValue);      
    }
}

Declarations

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input)
UInputAction* MoveAction;

void Move(FInputActionValue& Value);

What is the problem ?


Solution

  • Found solution Move function need to be like this:

    void ACryptRaiderCharacter::Move(const FInputActionValue &Value)