Technically it's a math problem, but I don't understand how to turn it into code.
I have the center C of a circle, its radius r, and points A and B within the circle. I need to find the distance AD, so B is only used for the angle. So this means solving the triangle ACD with angles and sides calculated from 3 points. In other words, I want to find the distance to the circumference of the circle from any point within the circle, with an angle.
Pseudo-code of what I tried:
float dis(float a_x, float a_y, float b_x, float b_y, float c_x, float c_y, float r) {
float ab_x = a_x - b_x;
float ab_y = a_y - b_y;
float ac_x = a_x - c_x;
float ac_y = a_y - c_y;
float ab_a = atan(ab_y, ab_x);
float ac_a = atan(ac_y, ac_x);
float dc_a = pi - ac_a - ab_a;
return (sin(dc_a) * r) / sin(ab_a);
}
This produced wrong results probably because of more than one mistake. How does one do it correctly?
I read about it in math exchange, eventually learned that it's a simple triangle, but with programming context I couldn't find questions that answered mine.
You could approach this as follows:
First, we can translate ("move") the given points such that 𝐶 has coordinates (0, 0). So we subtract 𝐶 from both 𝐴 and 𝐵. This does not influence the solution. So now we only have 𝐴 and 𝐵 as inputs.
Secondly we can scale the problem such that the radius of the circle is 1. This means we divide both 𝐴 and 𝐵 by the current radius (by |𝐴|).
The line through 𝐴 and 𝐵 can be written as 𝐴 + 𝑛(𝐵−𝐴) where 𝑛 is variable. Let's call 𝑊=𝐵−𝐴, and let's normalise 𝑊 so it has size 1 (Here we must assume that 𝐴 and 𝐵 are different points). Then we have the following equations that must be satisfied to determine the value of 𝑚:
𝐷 = 𝐴 + 𝑚𝑊 (𝐷 lies on the line through 𝐴 and 𝐵), and
|𝐷| = 1 (𝐷 lies on the unit circle)
To ease calculations we can replace the second equation with:
|𝐷|² = 1
Substituting 𝐷, we get:
|𝐴 + 𝑚𝑊|² = 1
(𝐴𝑥 + 𝑚𝑊𝑥)² + (𝐴𝑦 + 𝑚𝑊𝑦)² = 1
𝐴𝑥² + 2𝑚𝐴𝑥𝑊𝑥 + 𝑚²𝑊𝑥² + 𝐴𝑦² + 2𝑚𝐴𝑦𝑊𝑦 + 𝑚²𝑊𝑦² = 1
𝐴𝑥² + 𝐴𝑦² + 2𝑚(𝐴𝑥𝑊𝑥 + 𝐴𝑦𝑊𝑦) + 𝑚²(𝑊𝑥² + 𝑊𝑦²) = 1
(𝑊𝑥² + 𝑊𝑦²)𝑚² + 2(𝐴𝑥𝑊𝑥 + 𝐴𝑦𝑊𝑦)𝑚 + 𝐴𝑥² + 𝐴𝑦² − 1 = 0
Now 𝐴𝑥² + 𝐴𝑦² is |𝐴|², which we already determined to be 1 when we scaled the problem (If we choose 𝑚=0, then 𝐷 = 𝐴 + 𝑚𝑊 becomes 𝐷 = 𝐴, and |𝐷|² = |𝐴|² = 1). So the above simplifies to:
(𝑊𝑥² + 𝑊𝑦²)𝑚² + 2(𝐴𝑥𝑊𝑥 + 𝐴𝑦𝑊𝑦)𝑚 = 0
The line 𝐴𝐵 crosses the circle twice (in general), and when 𝑚 is zero we have 𝐴. We want the non-zero 𝑚 (if there is a second crossing), and so we divide the equation by 𝑚:
(𝑊𝑥² + 𝑊𝑦²)𝑚 + 2(𝐴𝑥𝑊𝑥 + 𝐴𝑦𝑊𝑦) = 0
𝑚 = −2(𝐴𝑥𝑊𝑥 + 𝐴𝑦𝑊𝑦)/(𝑊𝑥² + 𝑊𝑦²)
Finally, because we scaled the problem to a unit circle, the found value for 𝑚 needs to be scaled back to the original problem.
Here is an implementation in JavaScript:
// Utility functions to work with 2D vectors:
function sub(u, v) {
return [u[0] - v[0], u[1] - v[1]];
}
function mul(u, m) { // Scalar multiplication
return [m * u[0], m * u[1]];
}
function size(u) {
return Math.sqrt(u[0] * u[0] + u[1] * u[1]);
}
function norm(u) { // Resize vector to size 1
return mul(u, 1 / size(u));
}
function solve(a, b, c) {
// Translate problem to C at (0, 0): this does not influence the result
a = sub(a, c);
b = sub(b, c);
// Scale problem to Unit circle
const r = size(a);
a = mul(a, 1/r);
b = mul(b, 1/r);
// Define W as the direction vector of the line A-B, with size 1.
const w = norm(sub(b, a));
// Solve equation to find m, such that D = A+mW and |D|² is 1, i.e.
// |A+mW|² = 1, or
// (Ax+mWx)²+(Ay+mWy)² = 1, or
// (Ax)² + 2mAxWx + m²(Wx)² + (Ay)² + 2mAyWy + m²(Wy)² = 1, or
// (Ax)²+(Ay)² - 1 + 2m(AxWx+AyWy) + m²((Wx)²+(Wy)²) = 0
// As (Ax)²+(Ay)² = 1, we can eliminate (Ax)²+(Ay)² - 1.
// m=0 is a solution. But we want to get the other root.
// So divide the equation by m, and solve by m:
const m = -2 * (a[0] * w[0] + a[1] * w[1]) / (w[0] * w[0] + w[1] * w[1]);
// Scale the solution back to the original size
return m * r; // This is a signed number. For distance, take absolute value
}
// Demo
const dist = solve([3, 5], [6, 6], [5, 10]);
console.log(dist);
Here is an interactive version where points 𝐴 and 𝐶 are fixed, but 𝐵 corresponds to where the mouse pointer is. You can then see the distance as you move the mouse pointer, and the corresponding line segement.
// Utility functions to work with 2D vectors:
function sub(a, b) {
return [a[0] - b[0], a[1] - b[1]];
}
function add(a, b) {
return [a[0] + b[0], a[1] + b[1]];
}
function mul(a, m) { // Scalar multiplication
return [m * a[0], m * a[1]];
}
function size(a) {
return Math.sqrt(a[0] * a[0] + a[1] * a[1]);
}
function norm(a) { // Resize vector to size 1
return mul(a, 1 / size(a));
}
function solve(a, b, c) {
// Translate problem to C at (0, 0): this does not influence the result
a = sub(a, c);
b = sub(b, c);
// Scale problem to Unit circle
const r = size(a);
a = mul(a, 1/r);
b = mul(b, 1/r);
// Define G as the direction vector of the line A-B, with size 1.
const w = norm(sub(b, a));
// Solve equation to find m, such that D = A+mW and |D|² is 1, i.e.
// |A+mW|² = 1, or
// (Ax+mWx)²+(Ay+mWy)² = 1, or
// (Ax)² + 2mAxWx + m²(Wx)² + (Ay)² + 2mAyWy + m²(Wy)² = 1, or
// (Ax)²+(Ay)² - 1 + 2m(AxWx+AyWy) + m²((Wx)²+(Wy)²) = 0
// As (Ax)²+(Ay)² = 1, we can eliminate (Ax)²+(Ay)² - 1.
// m=0 is a solution. But we want to get the other root.
// So divide the equation by m, and solve by m:
const m = -2 * (a[0] * w[0] + a[1] * w[1]) / (w[0] * w[0] + w[1] * w[1]);
// Scale the solution back to the original size
return m * r; // This is a signed number. For distance, take absolute value
}
// I/O handling and actual call of the solve function.
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const output = document.querySelector("span");
function drawCircle(c, a) {
ctx.beginPath();
ctx.arc(...c, size(sub(c, a)), 0, 2 * Math.PI);
ctx.stroke();
}
function drawLine(a, d) {
ctx.beginPath();
ctx.moveTo(...a);
ctx.lineTo(...d);
ctx.stroke();
}
function clear() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
document.addEventListener("mousemove", refresh);
function refresh(e) {
// For demo we fix points a and c. b is determined by pointer position
const c = [200, 90];
const a = [150, 30];
clear();
drawCircle(c, a);
if (!e) return; // No coordinates for b provided.
// Convert mouse pointer to coordinates for b (relative to the canvas)
const b = [e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop];
const dist = solve(a, b, c); // <<<< EXECUTE THE ALGORITHM >>>>
output.textContent = Math.abs(dist); // Output the result
// For drawing the line segment, calculate d using a, b and dist
const d = add(a, mul(norm(sub(b, a)), dist));
drawLine(a, d);
}
refresh();
<canvas height="170" width="500"></canvas>
<div>Size of line segment: <span></span></div>