I want to be able to detect if an iphone has been bumped into something...would it be best to listen to the gyroscope / accelerometer and judge how fast its moved or if its moved and stopped suddenly.
In fact how would I judge if the device has moved then stopped suddenly?
This answer is great but in reverse iOS: Accurately determining energy of a bump from accelerometer output - it smooths out the movement, if anything I want to detect a sharp movement.
Also are both the Gyroscope and Accelerometer available for 3GS ?
UPDATED WITH CODE
From the Apple doc http://developer.apple.com/library/iOS/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/MotionEvents/MotionEvents.html#//apple_ref/doc/uid/TP40009541-CH4-SW26
Isolating Instantaneous Motion from Acceleration Data If you are using accelerometer data to detect just the instant motion of a device, you need to be able to isolate sudden changes in movement from the constant effect of gravity. You can do that with a high-pass filter.
Listing 4-6 shows a simplified high-pass filter computation. The acceleration values from the previous event are stored in the accelX, accelY, and accelZ member variables of the class. This example computes the low-pass filter value and then subtracts it from the current value to obtain just the instantaneous component of motion.
Listing 4-6 Getting the instantaneous portion of movement from accelerometer data
define kFilteringFactor 0.1
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
// Subtract the low-pass value from the current value to get a simplified high-pass filter
accelX = acceleration.x - ( (acceleration.x * kFilteringFactor) + (accelX * (1.0 - kFilteringFactor)) );
accelY = acceleration.y - ( (acceleration.y * kFilteringFactor) + (accelY * (1.0 - kFilteringFactor)) );
accelZ = acceleration.z - ( (acceleration.z * kFilteringFactor) + (accelZ * (1.0 - kFilteringFactor)) );
// Use the acceleration data.
}
How would I then 'Use the acceleration data' to work out if an instantaneous motion is detected?
I used this code:
#define kUpdateFrequency 100.0
#define kFilteringFactor 0.1
float accelZ;
int spikeZCount = 0;
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:1.0 / kUpdateFrequency];
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
- (void) accelerometer: (UIAccelerometer *) accelerometer didAccelerate: (UIAcceleration *) acceleration
{
accelZ = acceleration.z - ( (acceleration.z * kFilteringFactor) + (accelZ * (1.0 - kFilteringFactor)) );
if (accelZ > 0.0f)
{
if (spikeZCount > 9)
{
// NSLog(@"SPIKE!");
[[UIAccelerometer sharedAccelerometer] setDelegate:nil];
[self isBumped];
}
else
{
spikeZCount++;
// NSLog(@"spikeZCount %i",spikeZCount);
}
}
else
{
// NSLog(@"spikeZCount Reset");
spikeZCount = 0;
}
}